Tag Archives | Vue

3DAD 014 : Vue Educators – Interview with Vladmir and Ami Chopine at GeekAtPlay Studios

In this session I’m interviewing the husband and wife team that run the GeekAtPlay studio website which is totally focussed on education for 3D digital artists.

What delighted me most about Vladmir and Amy Chopin’s efforts for teaching 3D Digital Art applications is the sheer amount of content they provide.  Today is May 3rd 2013, and I’ve just looked at their YouTube channel – GeekAtplay studio and I can see seven new videos uploaded just two days ago.

Now admittedly, this is probably to do with the fact that Vue 11.5 has been released and Vladmir is showing what’s new for this version, so this is probably a few more than he would normally upload, but during our interview he mentioned he had created around 1500 training videos.

In fact GeekAtPLay specialise in Vue, so if you want to start digital art with creating 3D environments with a great sense of realism, you could download a trial or free version of Vue from e-onsoftware.com and start looking at Vladmir’s training videos on YouTube.

Now Amy Chopin is equally busy, she’s the author of 3D Art Essentials, which is a great start for 3D digital artist in getting to know the basics on the history, the terms of 3D art.… Read the rest

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Three Ultimate Tips for a 3D Digital Artist : Be knowledgeable, be focused and be driven

Don Webster has made a career around images and digital technology. From his army officer days as an aerial surveillance officer in the 60s to an executive management position at a technology company in the 90s, he has built a diverse experience base uniquely suited to the field of 3D art.

Don’s love of period history spanning multiple generations is a pallet of inspiration for a gallery of digital art to be envied. From the streets of Rome and the time of Emperors, to the battlefields of the American Civil War, Don has an eye for period art and uses a wide array of 3D tools to bring his vision to life.

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Read Issue 26 : Special Bonus Compilation – Seven In-Depth Interviews with 3D Digital Artists

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Over 100 Pages of Insightful Interviews and Fresh Inspirational Artwork

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Issue26

This issue of 3D Art Direct is a special compilation of some of the best interviews we undertook in the earlier editions of the magazine. There are 106 pages of outstanding gallery artwork and interview text with these seven great artists shown below.

Here a snippet of our interview with Artur Rosa (Vue)

3DAD: If there was one function you could add to Vue that it currently doesn’t have – what would that be?!
AR: A “Cloud Painter”. I would like to have the possibility to paint clouds in the sky in the same way as we can now paint materials in terrains or paint trees in a field.
3DAD: What was one of your first “breakthrough” images that you published, where you started to get a lot more feedback and more notice for your work?

AR: “Assassin”, from November 2007, was the first. This was my first image that was used by e-on in a marketing initiative (in Siggraph 2008, I think).

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Read Issue 25 : Poser Pro 2012 and Vue 11 – Perfect Tools for Creating Fantasy Imagery and Storytelling

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58 Pages of Insightful Interviews and Fresh Inspirational Artwork

Issue 25

Dragos Jieanu Dragos’ spectacular “Battlefield” scene, inspired by the illustrator Ralph McQuarrie

BRYCE ● VUE ● TERRAGEN ● POSER ● MOJOWORLD ● CARRARA ● DAZ STUDIO ● CINEMA 4D ● 3DS MAX ● BLENDER ● LIGHTWAVE

Editorial: 3D Digital Arts conference news.

Reviews of Terralive and the forthcoming Poser Expo conference.

Interview : Arthur Dorety

Using Poser Pro 2012 and Vue 11, Arthur creates a myriad of fantasy imagery that blends with and influences his writing. We discover the new worlds and dragon laden scenes since we first interviewed him in issue 9.

Interview : Ron Miller

Ron Miller is a prolific illustrator specializing in science, astronomy, science fiction and fantasy, with Terragen regularly used as part of his toolset. Providing artwork for magazine and book publishers, he is the author, co-author or editor of some fifty-odd books. He has worked on motion pictures including Dune and Total Recall.

Portfolio : Dragos Jieanu

Dragos’ spectacular “Battlefield” scene, inspired by the illustrator Ralph McQuarrie graces the front cover of this issue. Explore other works from this noted Romanian artist.… Read the rest

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Read Issue 23 : Interviews With Two Teams of Exceptional Digital Artists : Alfa SeeD and D&D Creations

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62 Pages of Insightful Interviews and Fresh Inspirational Artwork

BRYCE ● VUE ● TERRAGEN ● POSER ● MOJOWORLD ● CARRARA ● DAZ STUDIO ● CINEMA 4D ● 3DS MAX ● BLENDER ● LIGHTWAVE

In this issue we are privileged to interview Drea Horvath and Michel Rondberg, outstanding artists known for their natural landscape artwork using Vue. One of the questions we asked them was what had surprised them along the way as they grew and developed during their careers. Drea responded with:-

Maybe the biggest surprise is how fast we’ve got involved in commercial and non-commercial productions of bigger studios in a relatively short time. It’s been only a few months since we have officially launched our services, but we have already been working on a cinematic trailer, a historical animation, and soon we start building scenes for a big commercial 3D projection mapping project. This will be the first time Vue is involved in such a production, and we are proud to be the ones to contribute.

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Read Issue 22 : Applying the New to the Old – Modern Visual Effects Restoring Original Classics

I was privileged to attend the Star Trek : Destination London convention last weekend, which was remarkable in that all five captains of the franchise attended this one event. As you can imagine it was a large scale convention, held at the London Expo centre and it was a very busy, entertaining and informative day!

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54 Pages of Insightful Interviews and Fresh Inspirational Artwork

BRYCE ● VUE ● TERRAGEN ● POSER ● MOJOWORLD ● CARRARA ● DAZ STUDIO ● CINEMA 4D ● 3DS MAX ● BLENDER ● LIGHTWAVE

Of particular interest to me was that some of the production staff were present, including Ronald D Moore who was a co-executive producer of Star Trek: Deeps Space Nine (DS9) and the Executive producer of the rebooted Battlestar Galactica series (BSG). It was rare access to a high powered producer of two critically acclaimed shows, so I grabbed the microphone during his talk and posed him the following question, which was suggested to me by Jens Reinhart (interviewed in issue 21):-

“If you had the capability of today’s Computer Graphics providing the visual effects for past series such as Deep Space Nine, how would you have done things differently on the show?”

I added the example that the visual effects for the Galactica space scenes were much more natural than those used in the Star Trek franchise.

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Sci-Fi art by Tony Hayes created with Photoshop, Poser, 3D Studio Max, Vue and Mudbox

Tony Hayes has spent a long career in photography spanning many different aspects of the industry, including recording the building of sets for the motion picture “Superman” . Tony progressed into digital art, having most success with 3D Studio. He enjoys creating his portfolio and viewing the work of other like-minded artists. We originally interviewed Tony in issue 8 of 3D Art Direct Magazine.

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  • Lights Out
    Lights Out
    Lights Out
  • Return to Fantasy
    Return to Fantasy
    Return to Fantasy
  • Space Hulk
    Space Hulk
    Space Hulk
  • Threshhold of a Dream
    Threshhold of a Dream
    Threshhold of a Dream
  • Space Dock
    Space Dock
    Space Dock
  • Dead Metal
    Dead Metal
    Dead Metal
  • Ice Station
    Ice Station
    Ice Station
  • Gladiator
    Gladiator
    Gladiator
  • Escape Pod
    Escape Pod
    Escape Pod
  • A World Below
    A World Below
    A World Below
  • Future World
    Future World
    Future World
  • The Tower
    The Tower
    The Tower
  • Waste Land
    Waste Land
    Waste Land
  • The Royal Barge
    The Royal Barge
  • Hunter Hunted
    Hunter Hunted
    Hunter Hunted
  • Crash Site
    Crash Site
    Crash Site
  • Top Secret
    Top Secret
    Top Secret
  • Carcass
    Carcass
    Carcass

3DAD: You mention in your website bio of starting photography at the age of five!… Read the rest

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Explore Barry Marshall’s Vivid 3D Digital Art Portfolio Created with e-on’s Vue

Barry Marshall teaches CAD, 3D Modelling and Photoshop at degree level in North West England. We interviewed him about  his portfolio created through eOn’s Vue back in issue#5 and include the full interview here with some of the best pieces from his portfolio.

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  • Return of the Mummy
    Return of the Mummy
    Return of the Mummy
  • An Unexpected
    An Unexpected
    An Unexpected
  • Future City
    Future City
    Future City
  • Jungle Patrol
    Jungle Patrol
    Jungle Patrol
  • Geko
    Geko
    Geko
  • A Barren World
    A Barren World
    A Barren World
  • Jungle Clearing
    Jungle Clearing
    Jungle Clearing
  • An Unexpected Discovery
    An Unexpected Discovery
    An Unexpected Discovery
  • The Grea tCavern
    The Grea tCavern
    The Grea tCavern
  • The Matrix
    The Matrix
    The Matrix
  • Lost
    Lost
    Lost
  • Darth Beaner
    Darth Beaner
    Darth Beaner
  • Runner
    Runner
    Runner
  • Shebot 1 Coseup
    Shebot 1 Coseup
    Shebot 1 Coseup
  • View Pad
    View Pad
  • Dragon’s Gate
    Dragon’s Gate
    Dragon's Gate
  • Sandcrawler
    Sandcrawler
    Sandcrawler
  • After Dark
    After Dark
    After Dark
  • Celestial Orb
    Celestial Orb
    Celestial Orb
  • How Will You Know
    How Will You Know
    How Will You Know
  • There Is Mischief Afoot
    There Is Mischief Afoot
    There Is Mischief Afoot

3DAD: Where are you from? What’s your background?
BM: I was born In Rotherham South Yorkshire in ’64. As I was always interested in Technical drawing and Art I decided to do a combined degree in Industrial Design and Fine Art in York.

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Posting Your Art on a Digital Art Community Site : Getting Discovered and Being Critiqued

Newcomers to digital art might have concerns about posting their first renders to a gallery. They’re expecting encouragement but might receive criticism instead from more experienced artists. Another fear of starting out is not accepting your own style of art as being valid and good enough to be appreciated. Kurt Richards, one of our digital artists interviewed in issue#5  noted this fear himself :-

“My problem early on was trying to be as good as the masters such as Hobbit and Rochr over at Renderosity. It became an obsession. It wasn’t about creating art, it was about how many comments I could get on the Renderosity website.  I always judged my work as being inferior and so I tortured myself mentally for quite a long time. We are our own worst enemies”

‘Secrets of an Elven Kingdom’ by Kurt Richards

I asked Kurt of he had any thoughts about overcoming this particular fear:-

“Of course people new to digital art will want to have places they can go to feel supported as opposed to being criticized. What newcomers need to be aware of though is that other artists will critique the newcomers work and the newcomer needs to be aware that those critiques are presented in the spirit of support, not as a statement of doing something wrong.

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Read issue 20 : Discover behind the scenes at Renderosity.com, a digital arts community with over 830,000 visitors per month

Ever wondered about the history of Renderosity, the staff behind the website and where it might be going next? Discover more about this remarkable community of digital artists, which has grown tremendously since 1999.

  • 830,000+ visitors per month
  • Nearly 10 million page views per month
  • Over 9 minutes per visit

We are pleased to interview the business development and marketing manager at Renderosity, Tim Haaksma.


This month’s cover is a striking ancient female character named “Akeela” produced for the Reborn Computer Game created with ZBrush by Patrick Turner, who we interview this month.

Patrick talked about his Akeela character and wanted a look that was incredibly ancient and had a lot of personality. During his chat about the creation of this piece, he spoke about “photo-realism”:-

“I used to chase photo-realism when I was airbrushing. It was an easy way to know when I was finished – it looked like a photo. We know what that looks like. One day, someone asked, “Why don’t they just use a photo?” I didn’t have an answer that would take less than 3 days to explain, but it got me thinking. Illustration has the ability to render what can’t be photographed and it should also have qualities that go beyond photography.

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