Virtual Victoria Keeps Turning Heads
Most 3D digital artists encounter the Victoria 3D figure developed by DAZ 3D early on in their careers. It is often a landmark moment when artists realize the capabilities of 3D art, when being able to introduce dynamic human figures into a scene, that gives an image so much more impact.
The life-likeness of human figures in 3D graphics was a thorny issue in the beginning. A human figure doesn’t bode well for limited processing power and pixels—too many complex joints, curves and blemishes to deal with. However with the advent of Poser, the first kernel of it developed by Larry Weinberg in the late 80s, a digital manikin maker was suddenly available for the amateur artist. It added a great element of fun into imaging—especially with all the clothing and scene props you could integrate with a figure. Nowadays, Victoria offers thousands of add on (DAZ 3D quotes 10,0000) clothing and props items.
It’s a widely supported model that deserves its high popularity. But aside from Victoria’s sassy visual appeal, why has she kept turning heads and how was she initially developed?
Born Just Before the Millennium