Tag Archives | Tobias Richter

Read Issue 36 : “Across the Universe” – Discover 12 Stunning Images of Imagined Worlds in Matthew Attard’s 2014 Calendar

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Interview : Matthew Attard

We reach into 2014 with Matthew’s calendar project – “Across the Universe”, visiting twelve stunning worlds born from his imagination using Vue.

Interview : Tobias Richter

Can a hobby in computer games and graphics lead to a notable visual effects business? Yes it can! Tobias Richter directly had that experience and his business “The Light Works” is now used by large clients such as Atari, CBS Digital and LucasArts.

Interview : Oshyan Greene

Oshyan Greene from Planetside Software shares the features and benefits of the new Terragen 3 Professional landscape generation software. He talks in detail about render layers, new global illumination surface details option, depth of field with noise reduction, population instance modification and spherical camera. Terragen 3 was used in last years sci-fi films of Elysium and Oblivion.



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3DAD 017 : Star Trek Phase II Visual Effects Interview with Tobias Richter from The Light Works

 Back Camera

In this session we learn how a hobby for computer games and graphics led to a notable visual effects business headed by Tobias Richter based in Cologne, Germany called “The Light Works”. His company is now used by main industry clients such as Atari, CBS Digital and Lucas Arts as well as indie film producers for quality visual effects.

Download the MP3 file 

      1. here

Discover in this episode:-

– Tobias has an amazing working environment, filled with sci-fi physical models that act as a great reference to creating virtual ones.

– How physical model building is a useful discipline for virtual modeling.

– How The Light Works company started.

– The secrets of how high quality visual effects are created on a relatively small budget.

– Tobias’s main tools and workflow.

– The Light Works involvement in Star Trek Phase II.

– Tobias and Fedcon – a major annual Star Trek convention in Germany.… Read the rest

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