Tag Archives | Spaceship Design

3DAD 013 : How to Create a Science Fiction Series – The Making of Nobility

This session is a little different from what 3D Art Direct podcast normally presents, since this time we are exploring the making of a science fiction series –which will be a drama/comedy produced with the aid of crowdfunding. The series is called C.A.S. Nobility – that has the tagline of “These are not the heroes you’re looking for.”. Nobility is the name of the starship in this series with a curious crew of characters on board.

The project is notable because of it’s story, and because of the amount of passion and power behind the project which is generated in gigawats by E.J. De la Pena, the producer AND because he has managed to cast the actress Claudia Christian (from Babylon V) .

Nobility

This project was brought to my attention through Danny Gordon, who is the new conference and community manager for 3D Art Direct. He is one of the 3D artists on the project and invited me to follow the production of this series. I’ve always had a great interest in the production and what goes on behind the scenes of sci-fi television series and films.

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3DAD 007 : Sci-Fi Spacecraft Design: Is It Really Rocket Science?

I’m discussing the question of  “Sci-fi spacecraft design : is it really rocket science?” with two special guests: Rob Caswell, who we’ve previously interviewed as a DAZ Studio artist in Session 3 and secondly Tom Peters who likewise publishes artwork on DeviantArt.

The topic is whether more science should be involved in sci-fi ship design, or should we just go with cool looking ships that would end up burning up in the nearest atmosphere!

After listening to the discussion, I’d love to know your thoughts on sci-fi spacecraft design – are you more pro-science or pro-cool looking design in not worrying about the science or somewhere in between.

You can download the podcast 

      1. here

About Rob Caswell

Since his fingers could hold a pencil, Rob has been passionate about designing sci-fi spacecraft. He was trained as scientist but is terrible at math, so he’s spent his career as an illustrator and designer.

He’s produced illustrations for many games, in many formats, and has done interior illustrations for a number of sci-fi novels. … Read the rest

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