Tag Archives | renderosity

Posting Your Art on a Digital Art Community Site : Getting Discovered and Being Critiqued

Newcomers to digital art might have concerns about posting their first renders to a gallery. They’re expecting encouragement but might receive criticism instead from more experienced artists. Another fear of starting out is not accepting your own style of art as being valid and good enough to be appreciated. Kurt Richards, one of our digital artists interviewed in issue#5  noted this fear himself :-

“My problem early on was trying to be as good as the masters such as Hobbit and Rochr over at Renderosity. It became an obsession. It wasn’t about creating art, it was about how many comments I could get on the Renderosity website.  I always judged my work as being inferior and so I tortured myself mentally for quite a long time. We are our own worst enemies”

‘Secrets of an Elven Kingdom’ by Kurt Richards

I asked Kurt of he had any thoughts about overcoming this particular fear:-

“Of course people new to digital art will want to have places they can go to feel supported as opposed to being criticized. What newcomers need to be aware of though is that other artists will critique the newcomers work and the newcomer needs to be aware that those critiques are presented in the spirit of support, not as a statement of doing something wrong.

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Read issue 20 : Discover behind the scenes at Renderosity.com, a digital arts community with over 830,000 visitors per month

Ever wondered about the history of Renderosity, the staff behind the website and where it might be going next? Discover more about this remarkable community of digital artists, which has grown tremendously since 1999.

  • 830,000+ visitors per month
  • Nearly 10 million page views per month
  • Over 9 minutes per visit

We are pleased to interview the business development and marketing manager at Renderosity, Tim Haaksma.


This month’s cover is a striking ancient female character named “Akeela” produced for the Reborn Computer Game created with ZBrush by Patrick Turner, who we interview this month.

Patrick talked about his Akeela character and wanted a look that was incredibly ancient and had a lot of personality. During his chat about the creation of this piece, he spoke about “photo-realism”:-

“I used to chase photo-realism when I was airbrushing. It was an easy way to know when I was finished – it looked like a photo. We know what that looks like. One day, someone asked, “Why don’t they just use a photo?” I didn’t have an answer that would take less than 3 days to explain, but it got me thinking. Illustration has the ability to render what can’t be photographed and it should also have qualities that go beyond photography.

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