Tag Archives | Reality plugin

3DAD 012 : Behind the Scenes of Reality 3 – Photo Realism for Poser. Interview with Paolo Ciccone

This session’s podcast has a wonderful interview with Paolo Ciccone, author of the reality software for Poser and Daz studio which helps these applications take advantage of the incredible LuxRender engine, allowing photo realism for Poser renders. Version 3 of this popular software is about to be released on the 8th April 3013. See Preta3D.com for details.


The Reality 3 Plugin for Poser – Out on the 8th of April. Image by Elaine CK using Reality 2.

Paolo originates from the city of Trieste in Italy and originally worked as a software engineer for Borland before entering into the digital arts world with Reality. He has over 30 years’ experience as a software developer.

In this interview we cover:-

  • Paolo’s legacy and origins including his studies at the Art Institute of Trieste.
  • The PC revolution and how Paolo took advantage of it with a career as a software engineer.
  • Paolo’s take up and promotion of Blender.
  • His discovery of the LuxRender engine and desire to bridge this photo-realistic engine with Blender, Daz Studio and Poser.
  • How the first version of Reality took the market by storm and how it has developed as a product since.
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Experience the Reality Plugin for Daz Studio

Peter Rex grew up in rural Germany and now resides in France with a passion for 3D digital art. He has been impacted by art throughout his lifetime, with early influences from his father who was a talented painter and photographer. Peter took prompt advantage of digital art at the time of the Commodore 64 and the Amiga and has never looked back since.  Now with more powerful hardware and software at his disposal we look at some of his latest work and what has inspired the imagery he has created.

Recently Peter has been exploring the use of the Reality Plugin for Daz Studio. It provides a connection from DAZ Studio to the high end render engine “LuxRender”. LuxRender can provide photo realistic effects since it brings physically-based materials to the Daz Studio – emulating real world physics.

Our full follow-up interview will be published in the forthcoming issue 13 of 3D Art Direct.

3DAD: What are some of the main things you’ve learned as a digital artist since last time we interviewed you?
PR: I think I am getting better with the lighting and material work in DAZ/Studio and Vue. Also I’m using Reality, the Daz Studio plugin to transfer a scene into the Lux render engine.

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