Tag Archives | Poser
Issue 50 of 3D Art Direct

Read Issue 50 of 3D Art Direct :

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Discover Insightful Interviews and Fresh Inspirational Artwork

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Issue 50 of 3D Art Direct


3D Art Direct specialises with the stories of creativity using 3D digital art applications. We love to share our in-depth interviews of digital artists, industry leaders and content creators, especially in the sci-fi and fantasy genres. Discover fresh content, inspiration,  tips and tricks and fascinating biographies of those we talk to.


3d Art Direct interviews veteran sci-fi 3d creator Artur Rosa, of Portugal, Europe.


“When I’m making an image, I always have three priorities: first comes beauty, then innovation and in third place comes realism. If I have to sacrifice realism for the sake of the first two, I will and frequently do. But generally I try to obtain some kind of balance.”


3d Art Direct talks with Bjorn Malmberg and Ryan Malone about their continuing Extra Solar sci-fi project.


“It has taught us much about character development. We want to know everything about the character, regardless of whether that conveys directly in the story.

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3DAD 033 : Anime figures in Poser and Daz Studio – development of STAR by Lady Littlefox


In this session of the 3D Art Direct podcast, we interview Regina LaGrone also known as Lady Littlefox.

She’s an experienced 3D content developer for Poser and Daz Studio. Her strengths are in character and costume designs including contemporary, fantasy and  cartoon styles. She is skilled in all stages of content development and has modelled in Modo, Lightwave, XSI and ZBrush. She is at present a freelance developer and beta tester for Smith Micro software and has successfully run her own business of Lady LittleFox Studios for at least 16 years.

Anime characters have a strong following, so producing a popular DAZ Studio/Poser character that has created a whole mini market of content to go with the figure is no mean feat! Littlefox goes though the design aspects of her anime character and what inspired her along the way.

In this Session

– The origins of Littlefox Designs, how it started some of the earliest design highlights.

– Beta testing for over 8 years at Smith Micro for Poser and Anime Studio. Have you been able to initiate some good changes or fixes during this time?

– One of your earlier experiences in work was being a 3D Avatar specialist – what did this involve?… Read the rest

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3DAD 031 : The New Reality 4 – Photo-realistic Rendering in Poser or DAZ Studio


Reality 4 is available now from Pret-a-3D

In this session of the 3D Art Direct podcast, we interview Paolo Ciccone on the new Reality 4 software giving  photo realistic rendering in Poser or DAZ Studio.

In this session we learn from Paolo:-

  • The history of the LuxRender engine, which Reality 4 uses.
  • What‘s all the fuss about physically based rendering (PBR)  and what are the advantages to the artist?
  • Is PBR still advancing and what might we see next with this?
  • What are some of the changes that have made Reality 4 easier to use for the artist?
  • All about the presets library and some of the goodies inside it.
  • What lies ahead for Pret-a-3D in 2015?

In association with this podcast, we are having a live webinar on a New Features Masterclass for Reality 4 on Saturday 31st of January presented by Paolo. You can Register HERE and you’ll have the chance to win a copy of Reality 4 during the session.


Prêt-à-3D Website

Official Reality Forums at Runtime DNARead the rest

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3DAD 020 : The new Dawn figure for Poser and DAZ Studio from Hivewire3D – we interview the creators

Hivewire 3D is a new corner of the character artwork universe, a destination where new or experienced users of the Poser or Daz Studio software—can come to share, shop, and sell digital content. Hivewire 3D aims to build a hive-like community with productivity, collaboration, and like-minded individuals working towards a common goal.

Founded by Christopher Creek, the creator of Victoria and Michael, and an original founder of DAZ 3D; HiveWire 3D is a new connection to all things digital content. The emphasis is for an open and welcoming market and community for Poser or DAZ Studio, hobbyist or professional, where “everyone is welcome to join the swarm.”

In this session we are pleased to interview Eric Merritt , Chris Creek,  Steve Kondris and Paul Lesard from HiveWire 3D and discover the story of Dawn, the new weight-mapped figure for Poser and DAZ Studio.


Nikki for Dawn by Virtual World

Dawn is the newest in a line of significant figures developed by Chris Creek, who created the original Poser figures, Dork and Posette, and the original Michael and Victoria figures.

Dawn is for both Poser and DAZ Studio users in mind, with two versions available, one with native Poser files compatible with Poser 9 and above, and another with native DAZ Studio files compatible with DAZ Studio 4.5 and above.… Read the rest

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AlfaSeed : Are Games the Ultimate Creative Output for 3D Digital Art?

Alfa SeeD are two popular digital artists providing exceptional Poser content, who are also aiming their creations towards the game market. They provide a mix of quality science fiction and fantasy content and are one of the most popular vendors on Runtime DNA and describe themselves as “Electronic Performers”. In this interview, republished from Issue 23 of 3D Art Direct, we discover their passion for game artwork and how they’ve continued to evolve as artists despite their many challenges.


3DAD: How was AlfaseeD formed and what were some of your early successes that enabled the company to grow and progress to the next level?

AlfaSeeD: AlfaseeD is the evolution of our previous “AS”, our first being Aery Sense, then Awful Soul and Aery Soul after it.

The Seed of creativity, what spawns amazing fantasies and art is at the root of our work and everything else that we enjoying doing. Alfa (alpha) Seed represent the want and need to bloom (again) and grow (we quit producing content for a year or so).

We re-entered the 3D graphics world as AlfaseeD in March 2011 with the intent of creating wonderful 3D products and game designs, to expand compared to our previous selves.

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3DAD 012 : Behind the Scenes of Reality 3 – Photo Realism for Poser. Interview with Paolo Ciccone

This session’s podcast has a wonderful interview with Paolo Ciccone, author of the reality software for Poser and Daz studio which helps these applications take advantage of the incredible LuxRender engine, allowing photo realism for Poser renders. Version 3 of this popular software is about to be released on the 8th April 3013. See Preta3D.com for details.


The Reality 3 Plugin for Poser – Out on the 8th of April. Image by Elaine CK using Reality 2.

Paolo originates from the city of Trieste in Italy and originally worked as a software engineer for Borland before entering into the digital arts world with Reality. He has over 30 years’ experience as a software developer.

In this interview we cover:-

  • Paolo’s legacy and origins including his studies at the Art Institute of Trieste.
  • The PC revolution and how Paolo took advantage of it with a career as a software engineer.
  • Paolo’s take up and promotion of Blender.
  • His discovery of the LuxRender engine and desire to bridge this photo-realistic engine with Blender, Daz Studio and Poser.
  • How the first version of Reality took the market by storm and how it has developed as a product since.
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Read Issue 27 : Discover Behind the Scenes of Two Superb Poser Artists – Nightsong and Arki

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68 Pages of Insightful Interviews and Fresh Inspirational Artwork

If you are already on our mailing list, you’ll already have had this issue delivered to your inbox.

New subscribers can get read previous issues through our back issue access 

Issue 27


Interview : Kim Schneider
“I really got my feet wet with Poser. It was sort of the easy entry to the mystical world of 3D. That was back in the days of Poser Pro Pack, long ago. At that point I never would have thought to model myself one day. “

Interview : Mary Williams
“The biggest thing that helped me learn 3D quickly was that, by using Poser, I did -not- have to model every little thing from scratch: I could instead concentrate on learning composition, lighting, and how to create shaders, and after that I picked up how to model my own things at a much more rapid pace than I would have otherwise.”

Interview : Massimo Verona
“A little over a year ago I downloaded Vue PLE ….… Read the rest

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3DAD 010 : Poser Expo Conference and Interview with Syyd from Runtime DNA


“Oxygen” textures & shaders by Syyd providing natural skin

RuntimeDNA is a large digital community in the 3D Poser industry. It provides a wide selection of digital content and provides a great learning environment for its members with a very active forum who are from all over the world. A large user art gallery also reflects the vibrant community. The store boasts over 2500 products with more than 100 content creators!

Syyd Raven is an award winning 3D artist who began the journey of creating this community back in 2001, with Colm Jackson and Eric Van Dycke. 3D Art Direct is very pleased to have just interviewed Syyd for this tenth session of our podcast.

You can download the podcast 

      1. here


The updated and rebuilt version of Vanilla Sky with all new SSS shaders

In this interview we learn:-

  • How Syyd delighted in sketching from an early age and her first efforts at digital art.
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Luca Oleastri – discover a solid digital artist veteran of the science fiction and fantasy genres

Luca Oleastri is a solid veteran of the science fiction and fantasy genres. He has owned his own special effects company, a publishing house and was editor in chief of the Italian editions of Fangoria and Gorezone movie magazines.
He now offers his services as a full time illustrator and designer for books, magazaines and games at Innovari  using digital art as his preferred medium.

We were privilaged to interview Luca in issue 9 of 3D Art Direct and we reproduce the interview here:-

3DAD: You’ve mentioned that you are an avid reader of science fiction and a fan of the book cover art. Do you recall some of the first books that caught your eye with their illustrations?

LO: Yes, I totally remember the book. It was the Italian version of “Anything you can do” by Darrel T. Langart (a.k.a. Randall Garrett). It was the seventies, I was thirteen and it was the first science fiction book I read. I bought it just for the cover.… Read the rest

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Read Issue 23 : Interviews With Two Teams of Exceptional Digital Artists : Alfa SeeD and D&D Creations

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62 Pages of Insightful Interviews and Fresh Inspirational Artwork


In this issue we are privileged to interview Drea Horvath and Michel Rondberg, outstanding artists known for their natural landscape artwork using Vue. One of the questions we asked them was what had surprised them along the way as they grew and developed during their careers. Drea responded with:-

Maybe the biggest surprise is how fast we’ve got involved in commercial and non-commercial productions of bigger studios in a relatively short time. It’s been only a few months since we have officially launched our services, but we have already been working on a cinematic trailer, a historical animation, and soon we start building scenes for a big commercial 3D projection mapping project. This will be the first time Vue is involved in such a production, and we are proud to be the ones to contribute.

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