Tag Archives | Poser Pro

3DAD Session 23 : Audio Interview with Kim Schneider (Arki) professional Poser Pro Content Creator and Vendor

KimSchneider-Arki3Kim attended the University of Applied Sciences in Münster, North Rhine-Westphalia where she received a Bachelor of Arts degree in Media Design and Illustration.

Over the years Kim has done work in the role-playing game industry applying her illustration skills for RPG games such as Engel for Feder & Schwert,  Redaktion Phantastik, and the Pegasus Spiele game—Call of Cthulhu.

Her journey into 3D Digital Art began in 2000 with Poser (yes fourteen years of Poser experience!), then Poser Pro and started vending Poser content in 2006.

She delves into other packages occasionally including Carrara, Bryce, Terragen and used Hexagon for modelling. She also uses GIMP, Photoshop elements and UV Mapper Pro in her workflow.

Kim Schneider’s content and store can be found at Runtime DNA under the name Arki.— www.runtimedna.com/Arki/

In the podcast interview we discover:-

– How Kim started her passion for artwork with a single illustration of a dragon.

– Her first impressions of Poser and how she overcame early barriers with 3D digital art using this application.

– Her experiences of creative artwork in the role playing game industry.

– How she became a vendor at Runtime DNA.

– Her forthcoming live webinars at 3DArtLive.com in how to create successful Poser content projects as a vendor.… Read the rest

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3DAD 012 : Behind the Scenes of Reality 3 – Photo Realism for Poser. Interview with Paolo Ciccone

This session’s podcast has a wonderful interview with Paolo Ciccone, author of the reality software for Poser and Daz studio which helps these applications take advantage of the incredible LuxRender engine, allowing photo realism for Poser renders. Version 3 of this popular software is about to be released on the 8th April 3013. See Preta3D.com for details.

20130302_2

The Reality 3 Plugin for Poser – Out on the 8th of April. Image by Elaine CK using Reality 2.

Paolo originates from the city of Trieste in Italy and originally worked as a software engineer for Borland before entering into the digital arts world with Reality. He has over 30 years’ experience as a software developer.

In this interview we cover:-

  • Paolo’s legacy and origins including his studies at the Art Institute of Trieste.
  • The PC revolution and how Paolo took advantage of it with a career as a software engineer.
  • Paolo’s take up and promotion of Blender.
  • His discovery of the LuxRender engine and desire to bridge this photo-realistic engine with Blender, Daz Studio and Poser.
  • How the first version of Reality took the market by storm and how it has developed as a product since.
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3DAD 010 : Poser Expo Conference and Interview with Syyd from Runtime DNA

Oxygen2

“Oxygen” textures & shaders by Syyd providing natural skin

RuntimeDNA is a large digital community in the 3D Poser industry. It provides a wide selection of digital content and provides a great learning environment for its members with a very active forum who are from all over the world. A large user art gallery also reflects the vibrant community. The store boasts over 2500 products with more than 100 content creators!

Syyd Raven is an award winning 3D artist who began the journey of creating this community back in 2001, with Colm Jackson and Eric Van Dycke. 3D Art Direct is very pleased to have just interviewed Syyd for this tenth session of our podcast.

You can download the podcast 

      1. here

Syydfinalaux

The updated and rebuilt version of Vanilla Sky with all new SSS shaders

In this interview we learn:-

  • How Syyd delighted in sketching from an early age and her first efforts at digital art.
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3DAD 006 : How to create character digital art with impact: Interview with Deedee Davies on Poser Pro and Photoshop

In this session I interview a British artist called Deedee Davies who creates some outstanding artwork with Carrara Pro, Vue, Poser Pro and Photoshop.

Have you ever wondered how to create art with impact, especially for media such as book covers? Deedee reveals some tips on this and other great resources as she talks about her artwork.

I hope you enjoy the interview with Deedee and take a look at her portfolio at www.3dfantasyart.co.uk/

You can download the podcast

      1. here

In the interview we cover:-

  • How to create art with impact. Does less really mean more? eBook covers Vs physical book covers.
  • Trying to gain decent colour palettes in your scenes; using complementary colours. Deedee mentions the tool http://colorschemedesigner.com/ 
  • “Too little emotion and your character looks like a shop window dummy, too much and they look crazed.”. Using the Liquify tool in Photoshop to overcome this.
  • What was it like for Deedee when she gained her first commissions and in helping to sell stories and novels for authors with her book cover artwork?.
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3D Art Direct Podcast Session 1 : Introduction to 3D Art Direct magazine and tribute to Ralph McQuarrie

It’s here! The first session of the 3D Art Direct Podcast!

You can download the podcast to your computer or listen to it here on the blog. Additionally, I will be submitting the podcast feed to iTunes soon, so you can subscribe there as well – but I’ll let you know when it’s up and ready to go.

Right click here to download the MP3

Click here to view or download the Session 1 Transcript

Summary

In this session we introduce 3D Art Direct’s mission statement to help and inspire 3D digital artists. There’s a brief introduction about me, Paul Bussey, the editor of 3D Art Direct magazine, and I promote four artists published in issue 16 of our magazine; Tarik Keskin, Neil Thacker, DeeDee Davies and Les Garner from Sixus1 Media.

There’s also a tribute to Ralph McQuarrie who inspired many a digital artist. We paint a potted history of his involvement with George Lucas and Star Wars in his influence on the eventual box office success of this movie and its sequels.

Artists Promoted in this Session

Tarik Keskin (3DS Max)

DeeDee Davies (Vue Studio, Poser Pro and Carrara Pro)

Neil Thacker (Bryce, Vue)

Les Garner  from Sixus1 Media (Poser models and props)

Artwork examined in this Session

Heartbeat of Stone by DeeDee Davies

Space Dock I06 by Tarik Keskin

Links mentioned in this Session

Ralph McQuarrie’s official website

Paul Bussey’s gallery at Renderosity

Action Items

Let me know what you thought about the Podcast!… Read the rest

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