Tag Archives | Poser Content

3DAD Session 23 : Audio Interview with Kim Schneider (Arki) professional Poser Pro Content Creator and Vendor

KimSchneider-Arki3Kim attended the University of Applied Sciences in Münster, North Rhine-Westphalia where she received a Bachelor of Arts degree in Media Design and Illustration.

Over the years Kim has done work in the role-playing game industry applying her illustration skills for RPG games such as Engel for Feder & Schwert,  Redaktion Phantastik, and the Pegasus Spiele game—Call of Cthulhu.

Her journey into 3D Digital Art began in 2000 with Poser (yes fourteen years of Poser experience!), then Poser Pro and started vending Poser content in 2006.

She delves into other packages occasionally including Carrara, Bryce, Terragen and used Hexagon for modelling. She also uses GIMP, Photoshop elements and UV Mapper Pro in her workflow.

Kim Schneider’s content and store can be found at Runtime DNA under the name Arki.— www.runtimedna.com/Arki/

In the podcast interview we discover:-

– How Kim started her passion for artwork with a single illustration of a dragon.

– Her first impressions of Poser and how she overcame early barriers with 3D digital art using this application.

– Her experiences of creative artwork in the role playing game industry.

– How she became a vendor at Runtime DNA.

– Her forthcoming live webinars at 3DArtLive.com in how to create successful Poser content projects as a vendor.… Read the rest

Read full story Comments { 0 }

AlfaSeed : Are Games the Ultimate Creative Output for 3D Digital Art?

Alfa SeeD are two popular digital artists providing exceptional Poser content, who are also aiming their creations towards the game market. They provide a mix of quality science fiction and fantasy content and are one of the most popular vendors on Runtime DNA and describe themselves as “Electronic Performers”. In this interview, republished from Issue 23 of 3D Art Direct, we discover their passion for game artwork and how they’ve continued to evolve as artists despite their many challenges.


3DAD: How was AlfaseeD formed and what were some of your early successes that enabled the company to grow and progress to the next level?

AlfaSeeD: AlfaseeD is the evolution of our previous “AS”, our first being Aery Sense, then Awful Soul and Aery Soul after it.

The Seed of creativity, what spawns amazing fantasies and art is at the root of our work and everything else that we enjoying doing. Alfa (alpha) Seed represent the want and need to bloom (again) and grow (we quit producing content for a year or so).

We re-entered the 3D graphics world as AlfaseeD in March 2011 with the intent of creating wonderful 3D products and game designs, to expand compared to our previous selves.

Read the rest
Read full story Comments { 1 }
Powered by WishList Member - Membership Software