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Issue 45 3D Art Direct Cover

Read Issue 45 of 3D Art Direct Magazine : 3D Gaming Graphics

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Issue 45 3D Art Direct Cover

 

72 pages of vivid inspiration

This special issue of 3D Art Direct has a focus on real time 3D graphics inĀ gaming.

PETER JOHANSSON

3d Art Direct interviews the Art Director at Expansive Worlds about his work on directing the game The Hunter.

AVALANCHE ENGINE

“If my math is correct, our current hunting reserves combined would cover an area of a little over 43 square miles in real life. The world map as a whole is 1024 (32 by 32) square kilometres, or 636 square miles. In theory we could have only one hunting reserve without any borders, covering all that map space, rather than several smaller ones. But of course there are many practical and technical reasons why we choose to break the world up into smaller pieces.”

ARTHMOOR from UNIQUE LANDSCAPES

3d Art Direct talks to Arthmoor, from the massive Unique Landscapes mod project for Elder Scrolls: Oblivion.

BETHESDA GAME ENGINE

“I am currently doing programming, Quality Assurance, and some level design for the Windows PC game Witanlore: Dreamtime.… Read the rest

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