Tag Archives | matthew attard

Read Issue 36 : “Across the Universe” – Discover 12 Stunning Images of Imagined Worlds in Matthew Attard’s 2014 Calendar

Sign up to get this FREE on-line magazine delivered NOW to your Inbox

Discover Insightful Interviews and Fresh Inspirational Artwork

If you are already on our mailing list, you’ll already have had this issue delivered to your inbox.

Issue36

New subscribers can get read previous issues through our back issue access

Interview : Matthew Attard

We reach into 2014 with Matthew’s calendar project – “Across the Universe”, visiting twelve stunning worlds born from his imagination using Vue.

Interview : Tobias Richter

Can a hobby in computer games and graphics lead to a notable visual effects business? Yes it can! Tobias Richter directly had that experience and his business “The Light Works” is now used by large clients such as Atari, CBS Digital and LucasArts.

Interview : Oshyan Greene

Oshyan Greene from Planetside Software shares the features and benefits of the new Terragen 3 Professional landscape generation software. He talks in detail about render layers, new global illumination surface details option, depth of field with noise reduction, population instance modification and spherical camera. Terragen 3 was used in last years sci-fi films of Elysium and Oblivion.

 

 

Read the rest
Read full story Comments { 0 }

Read issue 20 : Discover behind the scenes at Renderosity.com, a digital arts community with over 830,000 visitors per month

Ever wondered about the history of Renderosity, the staff behind the website and where it might be going next? Discover more about this remarkable community of digital artists, which has grown tremendously since 1999.

  • 830,000+ visitors per month
  • Nearly 10 million page views per month
  • Over 9 minutes per visit

We are pleased to interview the business development and marketing manager at Renderosity, Tim Haaksma.


This month’s cover is a striking ancient female character named “Akeela” produced for the Reborn Computer Game created with ZBrush by Patrick Turner, who we interview this month.

Patrick talked about his Akeela character and wanted a look that was incredibly ancient and had a lot of personality. During his chat about the creation of this piece, he spoke about “photo-realism”:-

“I used to chase photo-realism when I was airbrushing. It was an easy way to know when I was finished – it looked like a photo. We know what that looks like. One day, someone asked, “Why don’t they just use a photo?” I didn’t have an answer that would take less than 3 days to explain, but it got me thinking. Illustration has the ability to render what can’t be photographed and it should also have qualities that go beyond photography.

Read the rest
Read full story Comments { 0 }
Powered by WishList Member - Membership Software