Tag Archives | Dune

Read Issue 24 : Terragen Special – Interviews and Galleries with Five Top Digital Landscape Artists

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54 Pages of Insightful Interviews and Fresh Inspirational Artwork



This issue of 3D Art Direct is dedicated to Terragen. All interviews are conducted with those who are heavily involved in the Terragen universe. I’m very proud to include the transcript of the interview we did with Oshyan Greene, who is Planetside’s (who are the creators of Terragen Classic and Terragen 2) business manager.

I give special thanks to New World Digital Arts who have assisted us to bring interviews with some incredible landscape artists that generously shared their portfolios and lives as Terragen artists.

Editorial : Tribute to Gerry Anderson

Interview : Oshyan Greene

Planetside’s business manager takes us on a tour of how Terragen started, the capabilities of Terragen 2 and how it has been developed to meet production needs of effects studios.

Interview : Ulco Glimmerveen

Replicating natural phenomena, recreating archaeological sites and providing outstanding artwork of our natural world, Ulco (AKA Dune) takes us through some of the best work from his portfolio created with Terragen 2.… Read the rest

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Artwork inspiration from Frank Herbert’s Dune

We are very pleased to feature the popular DeviantArt artist Angelitoon (Angel Alonso) with his wonderful sci-fi imagary produced in Autodesk 3Ds Max.

His full interview will be featured in issue 14 of the mag, but here’s an excerpt that will give you an idea of where some of his inspirations lie. He has a long standing background in the CGI industry and provides some interesting points on his work, as well as strengths and weaknesses of the software packages he uses.

We’ll also be featuring extraordinary digital artist and retro-entrepreneur Bradley Schenck and Simon Beer (tiff66) from Renderosity who’ll be bringing a definite Halloween flavour with his eye catching portfolio.


3DAD: Welcome to 3D Art Direct. Tell us a little about your self – Where you’re from, where you live, and your roots in art.
AA: I was born in San Sebastian (Spain), 44 years ago. I started professionally 25 years ago in a small 2D animation study.
During this time I have worked on every kind of job, from preproduction (director, artistic director, storyboards, conceptual design, colour designer…) to production 2D and 3D (animation, modelling, matte paint) and even post production (compositing and effects).
3DAD: As you made the transition from traditional illustration into 3D art what was your biggest challenge?

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