Tag Archives | Don Webster

Read Issue 28 : 3D Shipbuilding, Curious Imagery with Vue and Planetary Exploration with Mojoworld

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52 Pages of Insightful Interviews and Fresh Inspirational Artwork

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Issue28FrontCover

BRYCE ● VUE ● TERRAGEN ● POSER ● MOJOWORLD ● CARRARA ● DAZ STUDIO ● CINEMA 4D ● 3DS MAX ● BLENDER ● LIGHTWAVE

Editorial: How to make a sci-fi series : The Making of CAS Nobility

The creation of a single static scene in 3D can be time consuming, but when stepping up to animation it certainly takes a great deal of extra resources. But what about the making of a whole science fiction series? It’s an ambitious and exciting project to undertake and 3D Art Direct will be following the creation of this venture. It’s called C.A.S. Nobility–with the tagline of “These are not the heroes you are looking for”. It’s also dubbed “The Office in Space” – which indicates it is a drama/comedy or a “dramedy”. The story is set 700 years from now and it’s about the starship “C.A.S. Nobility”, Humanity’s most powerful starship yet crewed with people that are anything but noble.… Read the rest

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Three Ultimate Tips for a 3D Digital Artist : Be knowledgeable, be focused and be driven

Don Webster has made a career around images and digital technology. From his army officer days as an aerial surveillance officer in the 60s to an executive management position at a technology company in the 90s, he has built a diverse experience base uniquely suited to the field of 3D art.

Don’s love of period history spanning multiple generations is a pallet of inspiration for a gallery of digital art to be envied. From the streets of Rome and the time of Emperors, to the battlefields of the American Civil War, Don has an eye for period art and uses a wide array of 3D tools to bring his vision to life.

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Read Issue 19 : Explore Digital Artwork from 8 Featured Artists and How to Add Realism to Your 3D Digital Models

The problem with virtual models can be that they’re too perfect, too abstract, so how do you overcome this?

Going back to Industrial Light and Magic’s (ILM) early history may provide an answer. When they started out, they had to innovate because the budget for the original Star Wars movie was relatively small. So they employed “Kit Bashing”, using pieces from hundreds of plastic models to build the needed Star Destroyers, Y-Wings and so on for the movie. The bare surfaces of the base models were jammed with pieces of model kits and even the odd plastic soldier – anything to break up the flat planes.

Allegedly, Industrial Light and Magic model-makers originally created the term “greebles”. There’s also an equivalent geeky sounding term banded about “nurnie”.

So “Greebles” were used to make physical models look less bare. Model-makers, whether working with physical models or virtual for that matter, run into the same problem – and can employ the same solution. It’s basically saying they fix the issue by “gluing lots of junk to bare surfaces”.

Issue 19 includes a resource list of Greeble plug-ins for popular 3D art applications to “unperfect” the surface of your virtual models and give them additional realism.… Read the rest

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