Tag Archives | Chipp Walters
Win "Create 3D Like a Superhero book" with included software

Win "Create 3D Like a Superhero book" with included software

This 120 page book will walk you through creating photo realistic 3D scenes using Vue or the included Vue Pioneer SE software.

You’ll get up to speed fast, creating landscapes and vistas in the beginning chapters, and then in later chapters you’ll learn more advanced techniques, such as modeling in Vue and interior lighting setups. You won’t want to miss the Scene Setup Magic chapters which contain the KEYS to creating successful and virtual photo renders, all explained clearly and in detail by Vue’s own comic characters.

It has over 500 renders and illustrations printed on glossy paper with a rigid paper cover.


Submit a rendered image to us based on the theme “Superhero” by the 22nd of August 2010. Render the image to at least 1024 x 768 pixels.

We’ll select the best image and send a copy of the book (worth $30) to the winner and publish the winning image in our next premium issue and on this blog.… Read the rest

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Create 3D Like a Superhero!!

Chipp Walters has just launched his new comic-style book “Create 3D Like a Superhero!”. It teaches how to use e-on’s Vue in creating photo realistic landscapes and vistas, modeling inside vue and broaches interior lighting. It’s a fresh approach on creating 3D artwork and raises the beginner to a good standard in creating detailed vistas in a few steps.
It includes the Vue Pioneer SE software to get you started straight away!

‘Create 3D Like a Superhero’ by Chipp Walters

We interview Chipp in an exclusive interview in the premium edition of the 3D Art Direct Magazine, published tommorow. He talks about working with 3D digital art right at the beginning, working with NASA, Apple and Syd Mead—the visual futurist for movies such as Blade Runner, TRON, 2010 and Short Circuit.

Here’s an interview excerpt and a few images from a wide ranging gallery of Chipp’s work included in the premium magazine:-

CW: On the Mac there were several 3D products. I suppose I mostly used Super3D. I wrote an animation program which could control it, and did some amazing Ingress/Egress animations for NASA showing astronauts climbing in and out of a CERV (Crew Emergency Return Vehicle) which my newly formed design firm, Design Edge, had designed.

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