Tag Archives | Bryce

Read Issue 44 of 3D Art Direct – 72 pages of stunning Bryce, Mandelbulb3D and Vue artwork

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Issue 44 of 3D Art Direct

MARK J. BRADY

3d Art Direct interviews Mandelbulb artist Mark J. Brady (‘MarkJayBee’) about his amazing work.

MANDELBULB 3D | 2D

“I’d always loved the quality of lighting, and the clarity of the final rendered output from Mandelbulber, and going from that to Mandelbulb 3D’s completely different final rendering method took some getting used to.  But, as I played with the program more and more, I began to get a sense of the much larger range of creative options — particularly via the formulas — available within the program, and it wasn’t long until I was using it exclusively”

JAN VAN DE KLOOSTER

3d Art Direct talks to the Swiss 3D artist Jan Van de Klooster about his Vue based sci-fi landscapes.

VUE | BLENDER | 3DCOAT

“When I model, I might start with a simple thing like a wheel, and from there it grows into a landing gear and then I move on to attach a spaceship to it.”

H.R. WERNLI

3d Art Direct chats with Bryce expert H.… Read the rest

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Issue 40 of 3D Art Direct

Read Issue 40 of 3D Art Direct : Striking Character Portraits Powered by DAZ Studio with Octane

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 Issue 40 of 3D Art Direct

It’s our new look for the 3D Art Direct magazine.

With a cleaner, fresher look and a tighter consistency in the design throughout, we still wish to maintain the focus on what we do best. It’s all about sharing the stories of creativity through our in-depth interviews with some amazing artists and content creators, straight from the genres of science fiction and fantasy art.

As you read these narratives, we very much hope that you gain inspiration from the passion and hard won battles that you’ll learn from these interviews, and most of all we hope that muse leads to action in creating your own amazing artwork.

In this issue:-

ADRIANO DI PIERRO

3d Art Direct gets face time with ‘Laticis’, the amazing Daz Studio portrait artist.

DAZ | OCTANE

DAX PANDHI

From the deserts of India, Dax talks about his amazing Vue & World Machine plugin company, QuadSpinner.

VUE | HELIOS | CODING | WORLD MACHINE

JOE VINTON

3d Art Direct blasts into orbit with ‘Orbital’, to visit his vast Bryce sci-fi cities and landscapes.… Read the rest

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Read Issue 33 : Ali Ries Digital Space Artist “I have looked to the stars all my life. To be connected to deep-space in any way I can is a dream come true.”

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Issue33

New subscribers can get read previous issues through our back issue access 

Interview : Sebastien Hue 

“The main difference between fractals and 3D applications like Bryce is that usually when creating fractals one doesn’t really have a plan of what to create and how the result will look like. Fractals are more like “finds” and not plans….the possibilities are endless.”

Interview : Jeff Wal

“I have always been inspired by a variety of artists, art styles and genres, and regularly try different styles, often emulating artists that have stood out to me, to see what I can achieve. This is always a good thing to do and practice as you may need to create or match an existing art style.”

Interview : Ali Ries

“I have looked to the stars all my life. The Hubble telescope brought me closer to the wonderful spectacle that the Universe is. To be connected to deep-space in any way I can is a dream come true.”

Interview : Scott Richard 

“I do approach all of my art with a plan or prevision of the image in my mind.

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Read Issue 32: Creating Ring Worlds with Terragen 2

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3d Art Direct Issue 32 Cover

Interview : Susanne Krings
 
“The main difference between fractals and 3D applications like Bryce is that usually when creating fractals one doesn’t really have a plan of what to create and how the result will look like. Fractals are more like “finds” and not plans….the possibilities are endless.”
Interview : Richard Fraser
“The story of Ringworld goes back to 2010 and a series of discussions on the Planetside forum. A lot of projects start off with a ‘How can you do this in Terragen?’ or ‘Is this even possible in Terragen?’ and develop from there“
Interview : Cody Paschal
“The sci-fi genre has been a source of profound inspiration for me since the early 60’s. The mythological world conceived through the mind’s eye of “The Grand Master” himself, Gene Roddenberry; the creator of the Star Trek television series, was of considerable fascination to me. “

Interview : Finnian MacManus

“I was deeply honored and very happy that the Luminarium team liked my work.… Read the rest

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Read Issue 29 : Extraordinary Fantasy Character Artwork with Incredible Texturing using Daz Studio 4.5 Pro

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52 Pages of Insightful Interviews and Fresh Inspirational Artwork

If you are already on our mailing list, you’ll already have had this issue delivered to your inbox.

New subscribers can get read previous issues through our back issue access 

Issue 29 Cover

Interview : Mavrosh Stratiotis

Daz Studio 4.5 Pro and Photoshop

Extraordinary fantasy character artwork with great texturing at
it’s core: “This is how I always start – with character textures.
Giving them their skin is always the very first thing, I shape them
after that.”

Interview : Vladimir Yaremchuk

Vue and Bryce Artist from Ukraine explains the inspirations and
motivations that power his sci-fi artwork.

Interview : Paul Gibson

Bryce, Vue, 3DS Max and Terragen

“Art is the realm of unlimited dreams, colors and sounds that often
defy logic and perspective. If you argue that a piece of art
doesn’t follow logic or sense, you’ve probably missed the point.
Art and music are those things that let us explore ideas and
concepts that might never exist in a world of rationalized and
restrictive thinking.”

Focus : Ghostship

Shaun Williams uses a Kickstarter campaign to continue development
for an Indie free roaming sci-fi shooter with survival horror
elements.… Read the rest

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Luca Oleastri – discover a solid digital artist veteran of the science fiction and fantasy genres

Luca Oleastri is a solid veteran of the science fiction and fantasy genres. He has owned his own special effects company, a publishing house and was editor in chief of the Italian editions of Fangoria and Gorezone movie magazines.
He now offers his services as a full time illustrator and designer for books, magazaines and games at Innovari  using digital art as his preferred medium.

We were privilaged to interview Luca in issue 9 of 3D Art Direct and we reproduce the interview here:-

3DAD: You’ve mentioned that you are an avid reader of science fiction and a fan of the book cover art. Do you recall some of the first books that caught your eye with their illustrations?

LO: Yes, I totally remember the book. It was the Italian version of “Anything you can do” by Darrel T. Langart (a.k.a. Randall Garrett). It was the seventies, I was thirteen and it was the first science fiction book I read. I bought it just for the cover.… Read the rest

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User Reviews of Free 3D Digital Art Applications and Tools

Fortunately there is a nice range of free 3D digital art applications and tools to get budding digital artists started with some great creations. I put the question to the 3D Art Direct magazine readership of what has been their experience in using these tools and what did they use most frequently.

I include the best responses below, but if you’d still like to pitch in, then you can answer a quick three question poll here and we’ll add your brief review to this post, once approved. We’ll also include a link to your gallery of digital artwork.

Daz Studio by Darwins Mishap


DAZ Studio 4 - Create 3D Art for Free

To answer your question, my top free application has been Daz Studio from www.daz3d.com. I started on version 2, and work now in 3, 4, and 4.5 along with Poser Pro 2010, and Carrara Pro 8- which are both paid for applications. Studio can be relatively easy to get a grip on, if you spend time after installing it to go through the manual and start small. I did not, so my stubborn behavior cost me about a year of frustration before I finally had enough and opened that .pdf file. There is so much that you can do with the program if you can get the basics.

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Read Issue 22 : Applying the New to the Old – Modern Visual Effects Restoring Original Classics

I was privileged to attend the Star Trek : Destination London convention last weekend, which was remarkable in that all five captains of the franchise attended this one event. As you can imagine it was a large scale convention, held at the London Expo centre and it was a very busy, entertaining and informative day!

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54 Pages of Insightful Interviews and Fresh Inspirational Artwork

BRYCE ● VUE ● TERRAGEN ● POSER ● MOJOWORLD ● CARRARA ● DAZ STUDIO ● CINEMA 4D ● 3DS MAX ● BLENDER ● LIGHTWAVE

Of particular interest to me was that some of the production staff were present, including Ronald D Moore who was a co-executive producer of Star Trek: Deeps Space Nine (DS9) and the Executive producer of the rebooted Battlestar Galactica series (BSG). It was rare access to a high powered producer of two critically acclaimed shows, so I grabbed the microphone during his talk and posed him the following question, which was suggested to me by Jens Reinhart (interviewed in issue 21):-

“If you had the capability of today’s Computer Graphics providing the visual effects for past series such as Deep Space Nine, how would you have done things differently on the show?”

I added the example that the visual effects for the Galactica space scenes were much more natural than those used in the Star Trek franchise.

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3DAD 004 : Creating steampunk art with Poser Pro 2012 – Interview with digital artist Suzi Amberson

Suzi Amberson is from sunny Phoenix, Arizona. She worked in the Insurance industry for 24 years before discovering a passion for digital art. Once Suzi realized she was not following her intended path she took a huge leap of faith and left the Insurance business to pursue her enthusiasm for creating 3D art.

Suzi is a self-taught artist. She started out with Poser 6 in 2007. Her CG toolbox has expanded over the past few years and now includes Poser Pro 2012, Photoshop CS5 Extended, a Wacom Intuos 4 tablet, Marvelous Designer 2, Hexagon and Bryce as her tools of choice.

She entered her first official art contest in 2009 over on the Daz3D website. The challenge was to create an image in the spirit of the infamous fantasy artist, Frank Frazetta. The final judging was conducted by Frank Frazetta Jr. One of her entries took third place and fuelled her desire to pursue 3D art as she sought to add interest and depth to her spectacular body of work.

We interview her for Session 4 of the podcast which you can

      1. download here
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3D Art Direct Podcast Session 1 : Introduction to 3D Art Direct magazine and tribute to Ralph McQuarrie

It’s here! The first session of the 3D Art Direct Podcast!

You can download the podcast to your computer or listen to it here on the blog. Additionally, I will be submitting the podcast feed to iTunes soon, so you can subscribe there as well – but I’ll let you know when it’s up and ready to go.

Right click here to download the MP3

Click here to view or download the Session 1 Transcript

Summary

In this session we introduce 3D Art Direct’s mission statement to help and inspire 3D digital artists. There’s a brief introduction about me, Paul Bussey, the editor of 3D Art Direct magazine, and I promote four artists published in issue 16 of our magazine; Tarik Keskin, Neil Thacker, DeeDee Davies and Les Garner from Sixus1 Media.

There’s also a tribute to Ralph McQuarrie who inspired many a digital artist. We paint a potted history of his involvement with George Lucas and Star Wars in his influence on the eventual box office success of this movie and its sequels.

Artists Promoted in this Session

Tarik Keskin (3DS Max)

DeeDee Davies (Vue Studio, Poser Pro and Carrara Pro)

Neil Thacker (Bryce, Vue)

Les Garner  from Sixus1 Media (Poser models and props)

Artwork examined in this Session

Heartbeat of Stone by DeeDee Davies

Space Dock I06 by Tarik Keskin

Links mentioned in this Session

Ralph McQuarrie’s official website

Paul Bussey’s gallery at Renderosity

Action Items

Let me know what you thought about the Podcast!… Read the rest

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