Tag Archives | 3D Artist

Interview with Pierre Chartier – From Photography to Digital Landscapes

Pierre Chartier is a relative newcomer to 3D digital art. Well known and respected in Canada for his work as Director of Photography in the television and entertainment industry, and an award winning director, he moved into the music arena to nurture talent using exotic wind instruments. In 2008, he because familiar with ArtMatic Voyager, and then moved on to Terragen 2.

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Pierre brought his photographic and directorial eye into the virtual arena, and not long after starting out, he won a third place finish in the NWDA Roadside contest several years ago. His experience in looking through a lens, and his exposure to the majestic landscapes of Canada and Quebec allow him to create photorealistic landscapes that can easily fool the eye!

Helpful links:

Pierre Chartier MySpace

Cherry Blossom Rock

3DA: We would like to welcome Pierre Chartier (aka Jo Kariboo) – NWDA’s Roadside Challenge 3rd Place winner! Pierre, great to have you with us. Congratulations on making it in the top three! The entries in this challenge were impressive to say the least. What was your reaction on your 3rd place win?

PC: First, I would like to thank 3D ART Direct for this interview. Personally I was surprised to win a prize and excited at the same time.… Read the rest

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Posting Your Art on a Digital Art Community Site : Getting Discovered and Being Critiqued

Newcomers to digital art might have concerns about posting their first renders to a gallery. They’re expecting encouragement but might receive criticism instead from more experienced artists. Another fear of starting out is not accepting your own style of art as being valid and good enough to be appreciated. Kurt Richards, one of our digital artists interviewed in issue#5  noted this fear himself :-

“My problem early on was trying to be as good as the masters such as Hobbit and Rochr over at Renderosity. It became an obsession. It wasn’t about creating art, it was about how many comments I could get on the Renderosity website.  I always judged my work as being inferior and so I tortured myself mentally for quite a long time. We are our own worst enemies”

‘Secrets of an Elven Kingdom’ by Kurt Richards

I asked Kurt of he had any thoughts about overcoming this particular fear:-

“Of course people new to digital art will want to have places they can go to feel supported as opposed to being criticized. What newcomers need to be aware of though is that other artists will critique the newcomers work and the newcomer needs to be aware that those critiques are presented in the spirit of support, not as a statement of doing something wrong.

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Read Issue 19 : Explore Digital Artwork from 8 Featured Artists and How to Add Realism to Your 3D Digital Models

The problem with virtual models can be that they’re too perfect, too abstract, so how do you overcome this?

Going back to Industrial Light and Magic’s (ILM) early history may provide an answer. When they started out, they had to innovate because the budget for the original Star Wars movie was relatively small. So they employed “Kit Bashing”, using pieces from hundreds of plastic models to build the needed Star Destroyers, Y-Wings and so on for the movie. The bare surfaces of the base models were jammed with pieces of model kits and even the odd plastic soldier – anything to break up the flat planes.

Allegedly, Industrial Light and Magic model-makers originally created the term “greebles”. There’s also an equivalent geeky sounding term banded about “nurnie”.

So “Greebles” were used to make physical models look less bare. Model-makers, whether working with physical models or virtual for that matter, run into the same problem – and can employ the same solution. It’s basically saying they fix the issue by “gluing lots of junk to bare surfaces”.

Issue 19 includes a resource list of Greeble plug-ins for popular 3D art applications to “unperfect” the surface of your virtual models and give them additional realism.… Read the rest

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3D Art Direct Magazine Issue 15

3D Art Direct Magazine Issue 15

Issue 15 Now Published!

Click the above cover image to read.


Editorial:

What makes good sci-fi cover art?

Tribute: Peter Elson

His stunning sci-fi cover art was an illustrative benchmark in the 70s and 80s.

Interview: Chris Hecker

“The creative process is always ‘work’ for me. It’s a certain kind of work. It’s rewarding.

Christmas Galleries

Melissa Krauss, Artur Rosa, and Arthur Dorety comment on their Christmas Gallery entires and reveal their inspirations.

Interview: Susanne Korff-Knoblauch

“Most of the women I portray are the heroes in my stories or my original characters from the games I’m playing…these women often are mages or adventurers and actually live a life not for the faint of heart.”… Read the rest

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Jacob Charles Dietz Interview

Steve Wozniak has bought art from him and he’s been published in the digital arts crème de la crème annuals EXPOSÉ 7 and 8. Who is this international artist that lives in the Arizona desert and publishes exceptional future noir and science fiction imagery?

Meet Charles Jacob Dietz in our key interview for this month’s premium edition of the 3D Art Direct magazine, out on the 29th August.

Attached are a few pieces of his work that we’ve quizzed him about during the interview and here are a few free snippets from the interview text:-

3DAD: What first led you into your interest in being an artist and illustrator? Was it an influence at a young age?
JCD: It was definitely at a young age. As a kid I used to drool over the cool role playing games in the window of our local gaming store, so as soon as I was old enough to understand the gameplay I became totally infatuated with them. Aside from actually playing, I loved the drawings like those from the old Star Frontiers game and many others, so before too long I was drawing my own characters, environments and vehicles, all the while trying to emulate the classic style of the great artists who’s work embellished the game modules.

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3D Digital Artist? We'd like to hear from you.

If you are a 3D artist and would like your work promoted in our magazine, we would like to hear from you. Our focus is on 3D digital artwork that tells a story, particularly in the Sci-fi and Fantasy genres. If your work is featured we would love to understand your inspiration for the images you have created and any story that your images are portraying.

Our first free mini mag (and also premium content magazine) will be released on the 4th of July, so sign up to get the free mini mag before the release date and you’ll see an example of the content we are aiming to publish.

We also offer commission on images sold through our on-line store as glossy posters. If you’d like to sell your work through us, then let us know and we would be pleased to promote your work in this way as well. See www.3dArtDirect.com for the on-line poster store.

Best regards

Paul Bussey
3D Art Direct… Read the rest

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