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MARK J. BRADY
3d Art Direct interviews Mandelbulb artist Mark J. Brady (‘MarkJayBee’) about his amazing work.
MANDELBULB 3D | 2D
“I’d always loved the quality of lighting, and the clarity of the final rendered output from Mandelbulber, and going from that to Mandelbulb 3D’s completely different final rendering method took some getting used to. But, as I played with the program more and more, I began to get a sense of the much larger range of creative options — particularly via the formulas — available within the program, and it wasn’t long until I was using it exclusively”
JAN VAN DE KLOOSTER
3d Art Direct talks to the Swiss 3D artist Jan Van de Klooster about his Vue based sci-fi landscapes.
VUE | BLENDER | 3DCOAT
“When I model, I might start with a simple thing like a wheel, and from there it grows into a landing gear and then I move on to attach a spaceship to it.”
3d Art Direct chats with Bryce expert H. R. Wernli (‘Horo’) about his Bryce content range and art.
3D CONTENT | BRYCE
“For the development of version 6.0 and 6.1 I was a beta tester. For versions 6.3, 7.0 and 7.1 I was again a beta tester, with developer status, and additionally a member of the Steering Committee. That Committee was a superb idea. The scope of the upgrade was defined, and we could suggest which part each one of us would take as main responsibility. My main assignment was the Sky Lab with IBL, and also network rendering. “