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Five webinar sessions spanning over eight hours of content including:-
– The TOSCARS – a Terragen OSCARS style event hosted by Danny Gordon and Paul Bussey. It honored members of the Terragen community, with various nominations and winners in 18 categories.
– Scene Building#1 by Martin Huisman (Tangled Universe) covered user interface aspects on the node network in this session, and he covered step by step scene building. During this session a scene was built from scratch using a World-Machine 2 based heightfield.
This demonstrated how to understand the rules which apply to the node network and how to make the best use of them, as well as how to avoid common mistakes!
1 – Node network workflow and hierarchy, how is the network structured? how to interpret what needs to be done where?
2 – Importing heightfields/clipfiles into your scene.
3 – Detailing terrain using redirect shader, strata & outcrops and a voronoi based function network
4 – Restricting these displacements by altitude/slope.
5 – Shading the landscape.
6 – Adding fake stones.
7 – Adding water.
– Comprehensive Clouds Tutorial by atmospherics master Frank Basinski presented a comprehensive clouds tutorial.
Level : Recommended for intermediate to advanced users.
1 – How to go from the default skies and clouds to some realistic looking cumulus clouds
2 – How to make a monster cumulonimbus clouds and make it look real! (The last part is the hard part, but I will tell you all the tricks)
3 – The secret sauce for amazing sunsets!
-Scene Building #2 by Martin Huisman continued his super scene building tips and tricks:-
1 – Importing trees/grasses into your scene.
2 – Object/population placement into your scene.
3 – Masking populations.
4 – Managing population sizes.
5 – Tweaking populations’ appearance, add natural variation through various methods.
6 – Tweaking objects’ shaders.
7 – Background on rendering of objects/populations.
8 – Render recommendations for final project.
- Using Terragen Commercially by Ron Miller. This professional illustrator and author presented the best of his Terragen artwork from his portfolio through an interview style session with the 3D Art Direct magazine editor Paul Bussey.
The presentation included how Ron uses Terragen on a commercial basis to rapidly create scenes specified by his clients.
This session included the creation of height maps using Photoshop and importing them into Terragen.