Glenn Clovis has a passion for nebulae; beautiful interstellar clouds of dust, hydrogen gas and plasma. “They stem from pure chaos. I have freedom to mix elements, colors and patterns how I like, I’m not restricted in a detailed sense on what I can create or what it looks like.”. And after seeing Glenn’s work in his portfolio over at DeviantArt, you’ll definitely have an increased interest in these interstellar clouds – “birth places of stars”. You can also check out Glenn’s work at his own well designed website at glennclovis.com.
We’re pleased to interview Glenn for the October issue of 3D Art Direct magazine who uses primarily Photoshop with Vue and Cinema 4D providing some fascinating space-faring models to complete some of his scenes. He’s had several of his works appearing on the covers of novels and magazines. Here’s an excerpt from our exclusive interview with Glenn:-
3DAD: Have you always been a traditional pencil and ink kind of artist or did this evolve with the digital world?
GC: I started out as a basic pencil/ink artist, creating most of my pieces during the 90’s. I purchased my first copy of Adobe Photoshop 3.0in 1996 and I started to teach myself. It took a good 10 years before I started to create works in the Space Art/Sci-Fi genre.
3DAD: What other digital artists have been your guiding influences along the journey?
GC: Most of my influences are from the traditional medium. Artist such as Greg Martin, John Berkey, Chris Foss, William Hartmann, David Hardy, Greg Martin, Chris Fross, Ron Turner, Angus McKie, Alexander Preuss, the list just goes on and on from there.
3DAD: When you start thinking about doing an image, how does that come about? What is your creative process?
GC: I will usually start out with a piece of paper filled with small thumbnail sketches I have created. I’ll build the base elements in a digital medium (color, structure) and then add/subtract the details from there.
3DAD: You are a premium member at Deviant Art. Tell us about being a part of the DA community. How was your growth as an artist been impacted by your involvement there?
GC: DA has been a huge impact on me as an artist. I have had the opportunity to learn, discuss, share critiques and be generally inspired by fellow artists. My initial Space Art pieces were pretty poor, but exposure to DA and the pressure to avoid negative critiques pushed me to be more honest with my creations in determining if they were truly “finished”.
3DAD: How did your deviant name “tsayre” come about?
GC: It simply from some 1970’s sci-fi book. I needed a name for online gaming and I wanted something unique so I used this, it’s just kind of stuck.
3DAD: Another group you are deeply involved with is “The Luminarium” project. You are listed there as a senior artist. Tell us a little bit about your involvement there.
GC: Joining The Luminarium has been a tremendous opportunity, helping me hone my skills and learn from some very talented artists. As a group we are very supportive of each other offering straightforward critiques of work prior to publication. Just the sort of environment I was looking for. We try to turn out new Exhibits every 4 months or so