Issue 33 Artists



Issue 33



Sebastian Hue

Sebastian Hue

Sebastien Hue aka Shue13 is a self-taught digital artist from France, Paris. Passionate by science fiction and visual arts, he learned Photoshop 4 years ago to make logos for music bands and progressively went deep into CG graphics, 3D programs and matte painting techniques through the art of Dylan Cole and other masters of this genre. He loves making sceneries with a certain realistic touch but sci-fi is always behind the corner.

He met many talented artists around who first made him want to do the same and then, working hard, also make them want helping him and grow. In the beginning of 2011, he got accepted into the Art Collective The Luminarium and it was definitely a turning point on his way to become a better artist. Now he is Administrator of the collective and a couple of weeks ago he became Community Volunteer on Deviantart as well.

http://shue13.deviantart.com/
http://theluminarium.net/v3/view_profile.php?id=2800



Jeff Wal

Jeff Wal

I started out as a graphic artist/illustrator in the late 80s creating corporate ids, ads and logos for a variety of sweatshops and shady dives. I broke into the games industry by chance. My wife (also a graphic artist) applied for a job advertised in the local news toilet roll. She eventually got an interview and decided to take a couple of my fantasy illustrations along inside her portfolio…just in case they may also be after an illustrator.Turns out it was a very small and stinky games company who rifled, quickly through her portfolio with little to no interest until she stopped them and said ‘I think this might be what you are after’…pulling out my illustrations. Not long after, I was offered a position. And I have been in the fickle industry ever since. I have worked on a variety of genres such as sci/fi, fantasy, horror and sports simulation and all are generally low rate, AAA wannabes…..nothing to shout about, but they pay the bills.I generally work in character/prop creation from concept through to game ready assets.

Jeff Wall Websites

http://zephyrchef.cghub.com/

http://zephyrchef.cgsociety.org/gallery/

http://zephyrchef.deviantart.com/



Ali Ries

Ali Ries

Ali Ries is a 3D digital artist from Salem, Oregon. Coming of age in the NASA era of Gemini and Apollo anchored her artist roots in space. Like many children of the sixties she was mesmerized by Neil Armstrong’s historic first moonwalk, wishing she could be standing be-side him in the grand adventure.

Her love for Sci-Fi was handed down from her mom. Their home was always filled with the latest Sci-Fi adventures. When Star Trek premiered on network television her future was paved with dream of some future in the world of Sci-Fi and Fantasy art or special effects. She would later meet the actors and writers of Star Trek at various fan gatherings.

A career in special effects and the world of science fiction seemed out of reach and Ali became a nurse, but the dream never died.

With the proliferation of 3D Art software Ali found a way to express her galactic imagination. With the equivalent of a mental Hubble platform, Ali began creating astronomical starscapes, nebulae and other space scenes as real as the night sky. Today her work is used on book covers, television projects and other media around the world, including the recent SyFy network project, BSG: Blood and Chrome.

Her rocket has arrived. Ali Ries is: Casperium at Deviant Art



Scott Richard

Scott Richard

A concept artist/matte painter specializing in Sci-Fi and fantasy films, and books. At four-years-old he was already developing his love of art. As a teen he started with pencil and pen drawings. He points to movies such as Blade Runner, Star Wars, The Matrix, and Lord of the Rings as his inspiration to begin matte painting. In 2010, with no formal training in the craft Scott set out to learn everything he could on the subjects of 3D art and matte painting.

He studied Vue, 3D Studio Max, Photoshop and this year added ZBrush to his toolbox. He enjoys creating futuristic and science fiction art. With endless imagination and skill he weaves exceptional detail into every aspect of his work.

Over the last two years he has worked on short films, websites, and book covers. In 2011 he was approached by the director of an upcoming Sci-Fi short movie, – A City to Make Me – to join the project as a matte painter. Subsequent to that project, he was retained as a matte painter for another Sci-Fi movie “Citizen in the Temple.” He is currently working on his own graphic novel. His wife and daughter also inspired him to create a children’s book. He considers himself a beginner with a goal of working on a big movie project in the near future.

Scott Richard can be found:
rich35211.deviantart.com
scottrichard.daportfolio.com
scottrichard.cghub.com
www.facebook.com/rich35211

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