That’s what Fredy Wenzel’s opinion is of Cinema 4D, the main tool in his workflow. The free mini magazine edition of 3D Art Direct has been published and includes a lead interview article with Fredy (Fredy3D on DeviantArt) from Northern Germany. Sign up for our mini magazine now, to read the full interview with Fredy and to discover in detail his workflow with Cinema 4D.
In our premium August edition to be published soon, we hope to bring you an exclusive interview with Chuck Carter, one of the lead artists from the smash adventure game Myst, developed in the 1990s. Myst created a new style of graphical adventure and the artwork produced was landmark for the time and still keeps a firm fan base. The Myst adventure game is now available as an on-line experience here.
In the meantime, enjoy this excerpt from our interview with Fredy.
3DAD: You list your software tools as Cinema 4D, Photoshop, Poser and Vue. What do you think are the strengths and weaknesses of each of these platforms?
FW: Let’s start with Poser. I could always draw nice technical stuff but drawing humans and animals was always a nightmare. So Poser is a great relief when it comes to pose humans and animals, to cloth humans and to play around with morphs and expressions. This is the big strength of Poser and this is still the main reason why I am using it. Poser has improved over the years but from my point of view it has still some drawbacks: The undo-management, no proper scene management, lighting and rendering, the user-interface and the overall performance. Nevertheless: you can get an immense pool of figures, clothes and items for Poser. I don’t have time to model each of the items on my own. I like to create scenes and Poser and its library is helping me to save a lot of time on this matter. Currently I am using Poser 6 on Windows (Poser 7 runs way too unstable for me) and Poser 8 on Mac.
Vue can create stunning landscapes; the implemented ecosystem is a masterpiece, just stunning. The overall performance of the renderer is too slow for me. Yes, I am not very patient when it comes to rendering. So I use Vue 8 Infinite currently – mostly to create some background planes.
Cinema 4D is my main 3D package. Easy to learn, very powerful, very fast and most important for me: rock solid! I tried some other 3D packages in the past but I liked this one the most. Especially the user interface and its workflow were just working for me from the very first minute. I don’t see any weaknesses at all, ok, it is not cheap but it is well worth the money. On Windows I am working with Cinema 4D V9.5 XL, for Mac I have a second license for Cinema 4D V12 Studio MSA.
Photoshop is the reference for 2D. I tried other graphic-programs in the past but I got stuck with Photoshop. It is the most used image editor and if you are looking for tutorials then the web is full for Photoshop. The only weakness is the starter price but then the update pricing is ok. Currently I am working with Photoshop CS5 on Mac.
3DAD: What were some of the “breakthrough” images that started to get you a lot more attention?
FW: For some years I showed my pics only in my gallery over at Renderosity but then I started an account at deviantArt and published “Black Rose II” as my first pic there and I was getting a “Daily Deviation” one week later and this was giving me an enormous boost in attention. Each of those Daily Deviations meant such a boost, so check all my DD’s to see some “breakthrough” images.
“Do Robots Dream” was and is my most commented and viewed picture of all time. Sadly it is also the most stolen and misused picture in my gallery.
“StarMedic” and “City of Ancient Gods” were both starting two on-going series with a lot viewers always coming back to see the latest creation in this series.