As both an enthusiastic gamer and a digital artist I follow closely both the hardware and tool innovations that happen in the computer and digital art worlds.
The digital entertainment business is a huge and varied one, yet, there’s many tools that are used all across the board, whether it’s creating gaming content, working on the next blockbuster movie or just making high-quality 3D content for the masses (as I do).
Among all of them, there’s one that really stands out as game-changing (pun intended): ZBrush®.
ZBrush® is perhaps the program that had the strongest impact on the 3D digital entertainment world since its release in the early 2000, although it did take a few years for it to become a full-fledged application.
Pixologic®’s tool allows artists (both modelers and texturers alike) to go beyond the limits set by hardware and gaming engines, adding details that wouldn’t otherwise be achievable.
I started using ZBrush® since version 2, back then, compatibility was still a bit of an issue. ZBrush® could interface easily enough with higher-end tools, such as Maya, which has always been a major one in the pipelines of game-developing studios, but people like me, that had to import their final content in Poser, for example, had to jump through some hoops, sometimes fiery ones.… Read the rest