About Paul

Author Archive | Paul
Issue 41 of 3D Art Direct

Read Issue 41 of 3D Art Direct : Vivid Mandelbulb 3D Art and Import Real World Landscapes into Vue

Sign up to get this FREE on-line magazine delivered NOW to your Inbox

Discover Insightful Interviews and Fresh Inspirational Artwork

If you are already on our mailing list, you’ll already have had this issue delivered to your inbox.

 Issue 41 of 3D Art Direct

It’s our new look for the 3D Art Direct magazine.

With a cleaner, fresher look and a tighter consistency in the design throughout, we still wish to maintain the focus on what we do best. It’s all about sharing the stories of creativity through our in-depth interviews with some amazing artists and content creators, straight from the genres of science fiction and fantasy art.

As you read these narratives, we very much hope that you gain inspiration from the passion and hard won battles that you’ll learn from these interviews, and most of all we hope that muse leads to action in creating your own amazing artwork.

In this issue:-

J. F. LIESENBORGHS
3d Art Direct interviews the Belgian sci-fi cityscape and landscape artist about his visions.
3DS MAX | VUE | PS

GRAHAM SYMMONS
3d Art Direct talks with a Mandelbulb master from London, and delves into the depths of fractal art.
MANDELBULB 3D | PS

TUTORIAL: FREE-DEM!
3d Art Direct shows Vue users how to easily use free real-world landscapes in their art.… Read the rest

Read full story Comments { 0 }
Issue 40 of 3D Art Direct

Read Issue 40 of 3D Art Direct : Striking Character Portraits Powered by DAZ Studio with Octane

Sign up to get this FREE on-line magazine delivered NOW to your Inbox

Discover Insightful Interviews and Fresh Inspirational Artwork

If you are already on our mailing list, you’ll already have had this issue delivered to your inbox.

 Issue 40 of 3D Art Direct

It’s our new look for the 3D Art Direct magazine.

With a cleaner, fresher look and a tighter consistency in the design throughout, we still wish to maintain the focus on what we do best. It’s all about sharing the stories of creativity through our in-depth interviews with some amazing artists and content creators, straight from the genres of science fiction and fantasy art.

As you read these narratives, we very much hope that you gain inspiration from the passion and hard won battles that you’ll learn from these interviews, and most of all we hope that muse leads to action in creating your own amazing artwork.

In this issue:-

ADRIANO DI PIERRO

3d Art Direct gets face time with ‘Laticis’, the amazing Daz Studio portrait artist.

DAZ | OCTANE

DAX PANDHI

From the deserts of India, Dax talks about his amazing Vue & World Machine plugin company, QuadSpinner.

VUE | HELIOS | CODING | WORLD MACHINE

JOE VINTON

3d Art Direct blasts into orbit with ‘Orbital’, to visit his vast Bryce sci-fi cities and landscapes.… Read the rest

Read full story Comments { 0 }

3DAD 028 : Discussion on Ralph McQuarrie’s Battlestar Galactica and Star Trek Illustrations with John Scoleri

In this session, we are talking again with long time associate and supporter of Ralph McQuarrie and his work, John Scoleri. Find out in Session 25 of the podcast how John became involved in meeting and helping to promote Ralph’s work.

John Scoleri

John Scoleri

Ralph McQuarrie was the concept artist for a number of strong iconic movies aside from Star Wars, including – Close Encounters of the 3rd Kind, raiders of the lost ark, E.T., the 1978 Battlestar Galactica series and Star Trek’s “Planet of the Titans” film which was cancelled at the script stage.  I mention these examples since not everyone is aware of the impact that Ralph had outside of the Star Wars arena and a new book that John Scoleri and Stan Stice hopes to publish called “The Art of Ralph McQuarrie : Archives Art book showcases the best work of Ralph’s career throughout.… Read the rest

Read full story Comments { 1 }
Issue 38 of 3D Art Direct

Read Issue 38/39 of 3D Art Direct : Double Issue New Look Magazine!

Sign up to get this FREE on-line magazine delivered NOW to your Inbox

Discover Insightful Interviews and Fresh Inspirational Artwork

If you are already on our mailing list, you’ll already have had this issue delivered to your inbox.

 

Issue 38 of 3D Art Direct

Issue 38 of 3D Art Direct

“If change is inevitable, predictable, beneficial, doesn’t logic demand that you be a part of it?”
Star Trek’s Captain Kirk talking to Spock from “Mirror, Mirror”

I’m very pleased to introduce you to our change and new look for the 3D Art Direct magazine.

With a cleaner, fresher look and a tighter consistency in the design throughout, we still wish to maintain the focus on what we do best. It’s all about sharing the stories of creativity through our in-depth interviews with some amazing artists and content creators, straight from the genres of science fiction and fantasy art.

As you read these narratives, we very much hope that you gain inspiration from the passion and hard won battles that you’ll learn from these interviews, and most of all we hope that muse leads to action in creating your own amazing artwork.

In this issue:-

SERGIO MARTINEZ

3d Art Direct talks 3d tailoring with ‘Xurge’, maker of the finest quality character suits.… Read the rest

Read full story Comments { 1 }

3DAD 027 : Interview with Dax Pandhi from QuadSpinner – Developing Cool Tools for Vue and World Machine

We are excited to interview Dax Pandhi, founder of QuadSpinner, who talks with us about his life in the real as well as the virtual world, and how he sees the user experience as paramount in creating tools for digital environments.

Helios for Vue

Matt Conway, Matter Painter and Concept Artist for “Game of Thrones, “The Avengers”, and “Avatar” has said:-

“I was unable to make the class in person, but picked up a copy of the DVD, and I also Dax’s book, Realism in VUE. Dax, in my opinion, is the single authority on VUE. He explains in a clear and easy-to-understand manner how to get the most out of VUE, and how to create ultra-realistic scenes with the shortest render times possible.

QuadSpinner has done all the hours of research so you don’t have to. You no longer have to spend hours of your time tinkering with sliders and wondering how it will effect the scene. As a matte painter, I use VUE often to help create my environments – and QuadSpinner has been an invaluable resource in this regard. ”

Download the podcast episode:-

      1. http://traffic.libsyn.com/3dartdirect/Session27.mp3
Read the rest
Read full story Comments { 0 }

3DAD 026 : Former editor of CG Society and Ballistic Media; a global view of digital art with Paul Hellard

We are privileged to interview Paul Hellard, former editor of CG Society and Ballistic Media, who shares with us his stories on his career in working across the media in filming, sound recording, editing, writing and publishing.

Expose Issue 10

Toni Bratincevic, senior Environment Modeler at Blizzard Entertainment is quoted as saying:-

“I have known Paul for more than 5 years and I must say that he was one of the pivotal persons during my career helping me in so many ways to advance forward and land a job in the CG industry. As an editor of CGSociety, he did an amazing job writing very informative and interesting articles and reports on new software, interesting projects and great reports from Siggraph. The series of Expose books wouldn’t be the same without Paul, his ability to keep good connections with artists and inspiring us to send our artwork to be published in these books really helped to push digital arts as a viable and recognized art form.”

Download the podcast episode here:-

You can find out more about Paul and his work

      1. HERE

 

https://paulhellard.contently.com/

https://www.linkedin.com/in/hellardmedia

Paul Hellard, CG Society and Ballistic Media

In this interview with Paul we learn:-

– His experiences as a camera assistant for the Kirk Douglas film “’The Man from Snowy River”

– Going freelance as a cameraman and sound recordist

– Working as a script editor and then picture desk co-ordinator .… Read the rest

Read full story Comments { 0 }

3DAD 025 : The Life of Ralph McQuarrie, Conceptual Artist for Star Wars, with John Scoleri

This is session 25 of the 3D Art Direct Podcast talking about the life of Ralph McQuarrie, conceptual artist for Star Wars with John Scoleri.

John Scoleri has supported and promoted the artwork of Ralph McQuarrie, the concept artist for Star Wars through many years and more recently with the publication of the book “The Art of Ralph McQuarrie” of which he was co-author and publisher.

ArtofRMQ

He’s also exhibited Ralph’s work at a series of major events around the world called Star Wars Celebrations, clocking up lots of air miles in the process.

You can find out more about John’s mission in promoting and publishing Ralph’s work at the Ralph McQuarrie facebook page here:-

https://www.facebook.com/RalphMcQuarrie

You can see some good sized images of Ralph’s artwork that we discuss with John from his Star Wars blog post.

You can download the podcast

      1. HERE

In this session we discover:-

– The impact of Star Wars on John Scoleri when he first saw it in 1977.… Read the rest

Read full story Comments { 1 }

3DAD 024 : Stories from the Visual Effects Industry – Greg Teegarden Computer Graphics Supervisor at Digital Domain

 oblivion_earth_memory

Greg Teegarden is a computer graphics supervisor at Digital Domain, a visual effects and digital production company based in Venice, Los Angeles, California.

Greg Teegarden from Digital Domain

He has been in the industry for over 20 years and has worked on productions including SeaQuest 2032, The Fifth Element, Tron : Legacy, X Men: First Class, The Girl with the Dragon Tattoo and more recently the Oblivion movie starring Tom Cruise.

He has been nominated six times at the Visual Effects Society for his work.

Listen to the interview HERE

We are pleased to interview Greg in this podcast session and learn:-

– How Greg’s father, James Teegarden, who was an art director and set designer for Back to the Future II, Artificial Intelligence and E.T. influenced Greg.
– How Greg got started professionally in visual effects.
– The experience of working as an animator on Seaquest 2032.
– The influence of Industrial Light and Magic.
– Some of Greg’s earliest visual effects tools including Lightwave.
– Greg’s experience on the sci-fi movie Oblivion, which starred Tom Cruise.
– Using Terragen to create a procedural generated Earth for the opening scene in Oblivion with the Universal Studios logo.… Read the rest

Read full story Comments { 0 }

Read Issue 36 : “Across the Universe” – Discover 12 Stunning Images of Imagined Worlds in Matthew Attard’s 2014 Calendar

Sign up to get this FREE on-line magazine delivered NOW to your Inbox

Discover Insightful Interviews and Fresh Inspirational Artwork

If you are already on our mailing list, you’ll already have had this issue delivered to your inbox.

Issue36

New subscribers can get read previous issues through our back issue access

Interview : Matthew Attard

We reach into 2014 with Matthew’s calendar project – “Across the Universe”, visiting twelve stunning worlds born from his imagination using Vue.

Interview : Tobias Richter

Can a hobby in computer games and graphics lead to a notable visual effects business? Yes it can! Tobias Richter directly had that experience and his business “The Light Works” is now used by large clients such as Atari, CBS Digital and LucasArts.

Interview : Oshyan Greene

Oshyan Greene from Planetside Software shares the features and benefits of the new Terragen 3 Professional landscape generation software. He talks in detail about render layers, new global illumination surface details option, depth of field with noise reduction, population instance modification and spherical camera. Terragen 3 was used in last years sci-fi films of Elysium and Oblivion.

 

 

Read the rest
Read full story Comments { 0 }

3DAD Session 23 : Audio Interview with Kim Schneider (Arki) professional Poser Pro Content Creator and Vendor

KimSchneider-Arki3Kim attended the University of Applied Sciences in Münster, North Rhine-Westphalia where she received a Bachelor of Arts degree in Media Design and Illustration.

Over the years Kim has done work in the role-playing game industry applying her illustration skills for RPG games such as Engel for Feder & Schwert,  Redaktion Phantastik, and the Pegasus Spiele game—Call of Cthulhu.

Her journey into 3D Digital Art began in 2000 with Poser (yes fourteen years of Poser experience!), then Poser Pro and started vending Poser content in 2006.

She delves into other packages occasionally including Carrara, Bryce, Terragen and used Hexagon for modelling. She also uses GIMP, Photoshop elements and UV Mapper Pro in her workflow.

Kim Schneider’s content and store can be found at Runtime DNA under the name Arki.— www.runtimedna.com/Arki/

In the podcast interview we discover:-

– How Kim started her passion for artwork with a single illustration of a dragon.

– Her first impressions of Poser and how she overcame early barriers with 3D digital art using this application.

– Her experiences of creative artwork in the role playing game industry.

– How she became a vendor at Runtime DNA.

– Her forthcoming live webinars at 3DArtLive.com in how to create successful Poser content projects as a vendor.… Read the rest

Read full story Comments { 0 }
Powered by WishList Member - Membership Software