3DAD 030 : New features of Terragen 3.2 – Interview with Oshyan Greene from Planetside Software

I am very pleased to introduce Oshyan Greene, the business manager of Planetside Software, which produces the highly regarded Terragen 3, a powerful solution for rendering and animating realistic natural environments. In this session we’re going to discuss the features of a new update for Terragen 3.

Terragen 3 Frank Basinski

Image by Frank Basinski

In this session we learn

– Highlights for Planetside and Terragen 3 during 2014

– All about new glass shader.

– Stereo camera handling and support of the Oculus Rift.

(The Rift is an upcoming virtual reality head-mounted display, being developed by Oculus VR)

– A fisheye lens can now be applied in Terragen 3.2, we discuss uses for the fisheye in Terragen.

– More control over cloud shapes can be applied in 3.2 with the “Taper top and base” parameter.

– Notable media productions created by Terragen 3

– Plans for Terragen and Planetside in 2015

Download the Podcast MP3 File

      1. Here

Resources

Premium Resources for Terragen 2 and 3 from New World Digital Art. See also the current Theme Challenge with $5500 of prizes!

PixelPlow official online renderfarm for Terragen 3
Elite Dangerous with Oculus Rift article and videos: http://kotaku.com/i-just-spent-two-weeks-being-a-space-commander-1622502556
ESO Asteroid Article with TG image: http://www.eso.org/public/news/eso1410/
Plugs n Pixels magazine with article on Ulco’s massive wall image: http://www.plugsandpixels.com/pdf/plugsnpixels24.pdf#page=16 (page 16, near the end)
Kingsman featurette with TG: https://www.youtube.com/watch?v=-r-0RAM0hrA
Halo: Master Chief Collection trailer: https://www.youtube.com/watch?v=Mui5LuTQReg
Dragon Age Inquisition Trailer: https://www.youtube.com/watch?v=jJqxfkgSUog

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2 Responses to 3DAD 030 : New features of Terragen 3.2 – Interview with Oshyan Greene from Planetside Software

  1. Ed January 10, 2015 at 7:21 am #

    Procedural erosion, about time. Now all we need is a macro node to control complex edits from a single node.

  2. Ed January 10, 2015 at 7:34 am #

    That fellow was Dmytry Lavrov who was working on the only other known procedural erosion that was supposed to be implemented into Mojoworld but nothing ever worked out that i am aware of.

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