This session’s podcast has a wonderful interview with Paolo Ciccone, author of the reality software for Poser and Daz studio which helps these applications take advantage of the incredible LuxRender engine, allowing photo realism for Poser renders. Version 3 of this popular software is about to be released on the 8th April 3013. See Preta3D.com for details.
Paolo originates from the city of Trieste in Italy and originally worked as a software engineer for Borland before entering into the digital arts world with Reality. He has over 30 years’ experience as a software developer.
In this interview we cover:-
- Paolo’s legacy and origins including his studies at the Art Institute of Trieste.
- The PC revolution and how Paolo took advantage of it with a career as a software engineer.
- Paolo’s take up and promotion of Blender.
- His discovery of the LuxRender engine and desire to bridge this photo-realistic engine with Blender, Daz Studio and Poser.
- How the first version of Reality took the market by storm and how it has developed as a product since.
- The new “wow” factors of Reality 3 for Poser users.
Paolo also presented at the Poser Expo : Runtime Live conference, held between the 22nd and 24th of March 2013, which was the first ever conference Poser users, presented through our 3D Art Live webinar service in partnership with Runtime DNA. I give a special thanks to all the presenters that did an incredible service to the Poser communities in the professionalism of their content. Many attendees found the content of the eleven webinars rich and rewarding, especially as they go over the recordings of the conference.
Now if you couldn’t make the conference, we covered such topics as:-
The materials room, two rigging masterclasses, behind the scenes of reality 3, dynamic clothing, realityPaint, the GoZ plugin & preparing models in zBrush for Poser, composition and story telling with Poser, lighting, rendering, a UV mapping masterclass as well as history of Poser the software and it’s communities through the years.
These were all recorded and you can gain copies of these as individual sessions. But it works out at the best value if you purchase the entire set of recordings, which you can do at www.3DArtLive.com/recordings